GameSalad provides a graphical user interface for describing the rules and the behaviour of game objects, these are called Actors, without knowledge of programming or scripting languages. Behaviours are components of an actor that can either instantaneously or persistently affect the actor depending on rules that compose them. GameSalad comes with a library of behaviours (for movement, changing attribute states, affecting collision, saving, etc.) that can be inserted into rules and other behaviour groups to create new behaviour an effect your games assets.
Multi-Platform publishing - GameSalad has one common web-based interface for publishing to multiple platforms such as the iPhone, Mac. GameSalad can also publish to Android based devices and to HTML5 as a widget.
Tables/arrays - Users can use tables to access mass amounts of data efficiently. These tables are can be accessed during game play for saving data as well as reading information such as NPC convocations.
Real-time editing - Users can edit a scene while the game is running. The initial state of actors can be toggled to be displayed translucently to show their original orientation when the scene started playing.
Game preview - GameSalad has a specific preview mode for debugging and testing the performance and memory usage of games on the desktop and the iPhone. A viewer application can be installed separately onto an iPhone so that users can click a toolbar button in GameSalad to upload games onto the iPhone over a wireless network.
GameSalad website - The GameSalad website has a marketplace for users to buy and sell sprites, graphics, and more content that appears in the bottom left hand corner of the creator. The forums are a place to ask for help, answer people's questions, announce your game, etc. The cookbook is a site to look up a question if it is already asked or ask a question if the question is not asked. The Marketplace is a page to sell or buy electronic files such as GameSalad Project Files, graphics, audio, etc
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