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GameSalad provides a graphical user interface for describing the rules and the behaviour of game objects, these are called Actors, without knowledge of programming or scripting languages. Behaviours are components of an actor that can either instantaneously or persistently affect the actor depending on rules that compose them. GameSalad comes with a library of behaviours (for movement, changing attribute states, affecting collision, saving, etc.) that can be inserted into rules and other behaviour groups to create new behaviour an effect your games assets.
If you are new to GameSalad we strongly advise starting with the ‘Getting Started’ tutorials before moving on.